Posts Tagged ‘VentureBeat’

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Posted: by chrisshipley on October 2nd, 2009 | 9 Comments »

Categorized: Uncategorized

Last Wednesday afternoon, after all 56 companies had demonstrated their products and each of the 14 Alpha Pitch companies told their stories, after 15 outstanding entrepreneurs accepted their Lifetime Achievement Awards and seven companies collected DEMOgod trophies, after Liaise and Emo Labs received grand prizes totaling $1M in advertising and marketing support, after two-and-a-half days of networking and demonstrating and fun, I said goodbye to DEMO after 13 years at the helm.

I would say that it was a bittersweet moment, except that there has been nothing bitter about these last 13 years, and certainly no bitterness in passing the torch to VentureBeat’s Matt Marshall.  He will take DEMO and make it his own and he will do very well.

I was humbled by the response of the audience on Wednesday afternoon, giving a standing ovation as I said farewell.  Humbled, certainly, but I suppose not surprised by the kindness in that gesture.  As I told the audience last week, it has always been the people that have made DEMO so special.

I didn’t understand that at the start.  I’d been to DEMO a couple of times and enjoyed the conference. Stewart Alsop set the tone and Lia Lorenzano, who managed the business for many years, taught me that DEMO was all about the experience.  She embedded that idea so deeply into every person she enlisted to work on the show that her ethic persists today.

I’ve been honored to have nearly 20,000 companies trust me to listen to their pitches and provide a fair critique.  And I’ve been privileged to be a part of some 1,500 product launches, many of them the coming out party as well for the companies that created them. The fact that so many meetings took place with so few calendar screw ups is a testament to the time management skills of Alice Mar, and before her Joanne Donn.

These products and companies have been generously received by my peers in the media.  DEMO often felt like a twice-yearly reunion of some of the best journalists and analysts covering technology.  Folks like Ed Baig, Mike Miller, Walt Mossberg, Amy Wohl, Steve Wildstrom, Arik Hesseldahl, Janet Rae-Dupree, Jan Ziff, Allan Davidson, and Rafe Needleman were the stalwarts of the DEMO media list, joined more recently by the bench at c|net and the crew from VentureBeat, along with bloggers such Jean-Baptiste Su, Graeme Thickins, Eliane Fiolet, and even a couple of guys from TechCrunch.  And for many years, there was Shel Israel in the second row reminding me before the opening of each conference to “just don’t say anything stupid.”

For a couple of days at each DEMO event, the media and PR folks seem to get along just fine.  DEMO’s amazing media relations team made sure of it.  Susan Thomas in the early days of my tenure mentored Becky Sniffen and Carla Thompson, who subsequently filled the job for many years.  Erica Lee and Kristi Kilpatrick took a year off from launching companies at DEMO to handle media for the conference until the team from Porter Novelli in Austin  – Laura Beck, Lisa Peterson, Caroline Traylor, and Josh Dilworth – took on the job.  The able assist from PRNewswire’s team assured that the demonstrators’ news reached the ends of the earth.

While journalists filled the front rows for the power outlets if not the best views of the stage, the seats behind them filled with “regulars” who made DEMO a reunion of friends.   John Landry, Mitchell Kertzman, John Jordan, Lois Paul, John Patrick, Steve Larsen, Scott Sangster, Christine Herron, Philip Korn, Phil Sanderson,  Don Dodge, and IDG Chairman Pat McGovern, who always took a seat midway in the room so that he could gauge the audience as much as the stage.

These were among the many faces I could see from the lights of the DEMO stage.  Of course, many, many more people, literally thousands, came through the doors of DEMO over the past 13 years.  And while they saw me on stage, they were really looking at the handiwork of dozens of the most professional crew one could ever hope to work with.   In the early days, Matt Hrdlicka and his crew at The Trillium managed the staging.  More recently, Evergreen Creative’s team lead by Rob Lee, Chris Jeffries-Dowling, and  Blake Brown , along with Wayne, Stacey, Brian, Steve, and a dozen  of the greatest crew always made sure I looked and sounded good on stage. Our networks ran flawlessly thanks to the diligence of Dave Washburn, Arthur Gressick, and Chris Angerame.

In the pavilion, Gretchen Walker assisted Jackie DiPerna who, as demonstrator manager, is the lynchpin of the demonstrator experience.  When I told the staff I’d be leaving DEMO, Jackie was the first to ask about my successor, “Will he be good to the demonstrators?”  That’s the spirit of the DEMO team Jackie so fully embodies. We’ve always been fortunate to have great professionals in that role.  Elizabeth Parsons, Alexa Hanes, and in the earliest days, Donnie Burke.

IDG has always fielded a strong team on this project.  Lia brought on Jeanne Campos, who hired Karyn Williams, who brought on Karen Daitch.  They all had a hand in managing DEMO from soup to nuts over the years.  After DEMO joined forces with IDG’s Network World, Robin Azar and then Neal Silverman lead the charge, with brilliant oversight by John Gallant.  They built dedicated teams in marketing (Mike Garity, Deb Becker, Christina Butkiewicus, Christina Spano, Buster Paris, Mark Hollister) and operations (Dale Fisher, Caroline Keough, Renee Corine Arnold, Karen Bornstein), sponsorship (Andrea D’Amato) and finance (Betty Amaro-White).

And I must say this about Karyn Williams:  She is a tremendously talented events professional, a great friend, and a blast to work with. For ten years, she took on the burden of my stress, perfectly organized every minute of every general session,  wrestled with countless crises, smoothed a ganglia of nerves, all with incredible grace.

Lastly, but in no way least, the Guidewire Group team has been a tremendous support to me and DEMO’s brightest fan club.  Mike Sigal has been an advocate for the brand, an unseen extension of the marketing team, and a pitch hitter on the sales team.  Carla Thompson is an outstanding analyst and carried more of the burden of demonstrator selection than most people know.  Alice Mar was first point of contact for many companies, ably juggling calendars to ensure that every applicant got fair time for a pitch.  Susan Thomas and Mike Rogers are dedicated advisors and strategists.  And former colleagues Charlotte Ziems and Julie Learmond-Criqui so often kept the wheels on the cart during my preoccupation with all things DEMO.

There are, no doubt, countless others who have worked on, presented at, reported, and attended DEMO these past 13 years.  The oversight of my bad memory in no way mitigates their contributions to this incredible institution.

Yesterday, October 1, was the first day in more than 13 years that I had no official capacity with DEMO.  It will take some getting used to, I’m sure.  But as should be evident from this litany of appreciation, DEMO remains in very capable hands.  Matt Marshall and his VentureBeat team, to be sure, but as importantly to the many, many more fine people who make this event the leading product launch platform that it is.

Posted: by carlacthompson on March 10th, 2009 | No Comments »

Categorized: Events

Our friends at VentureBeat are hosting GamesBeat 2009, an inaugural conference for the gaming industry’s top players. Scheduled for March 24, 2009 at the Mission Bay Conference Center in San Francisco, GamesBeat will feature some of the biggest names in gaming, representing the multiple ways gaming will shape our experience with the world.  Tickets to the event are $595 but friends of Guidewire Group can get a 15% discount by using the code ‘Guidewire‘ on the registration site. Register now and don’t miss headliners like:

  • John Smedley, president of Sony Online Entertainment
  • Seamus Blackley, head of games at Creative Artists Agency, and co-creator of the Xbox
  • Curt Schilling, founder & chairman of 38 Studios and World Series-winning pitcher from the Boston Red Sox

Over the course of the day, heavy hitters and rookies will shoot it out over the industry’s next big ideas. Gregg Sauter of Nokia N-Gage and Susan Panico of Sony Playstation Network US will discuss platform wars with MySpace, Facebook, and ngmoco. Media and entertainment players get in the game as Graham Hopper, head of Disney Interactive Studios; Ira Rubenstein, VP of interactive for Marvel; and Dave Williams, senior VP of Nickelodeon Kids and Family Games Group look at mass-market opportunities for video games.

The complete line-up can be found on the speaker list and agenda.

Posted: by carlacthompson on October 21st, 2008 | 1 Comment »

Categorized: Startups

By now, you’ve no doubt read multiple posts on Twine opening to the public with version 1.0. Though breaking news isn’t my strong suit, I have a special affinity for Twine and had to put in my two cents.

I’ve been using Twine for over a year now and wrote about its beta launch back in March. In that post, I called it “an incredibly deep, incredibly smart app that hasn’t yet found its ultimate form,” and said that “in order to ‘get’ Twine, you need to jump into it with both feet and play around.” The former statement still holds true, though version 1.0 takes several big steps in a positive direction. The latter, though, is completely off the table with this launch, a fact that will no doubt take the product further into the mainstream.

There is no longer a barrier to entry with Twine, as there is with so many other online services. I mentioned in a recent unrelated post that “users don’t get the value [of a service] without a large circle of connections and you don’t gain connections without a deep level of involvement.” There is no such problem with the new Twine, which shows you value almost immediately, without signing up. Just plug in a few interests on the homepage and Twine builds your interest feed. Theoretically, one wouldn’t even have to sign up for Twine to get some value out of it; use it as a search engine on steroids. But that would leave its real value on the table, ignoring its ability to organize your content in ways no other service today can.

Chris Morrison at VentureBeat wrote an excellent piece on Twine today, calling it a “modern-day Dewey Decimal System.” For a detailed description of how exactly Twine works, I recommend Chris’ piece, but his Dewey Decimal label gets right at the heart of the site’s real potential. Yes, at its most basic, it’s a bookmarking service, but the broader view reveals a mass categorization and organization system that requires little effort from the user.

Ultimately, I’d like to see Twine as one giant repository for online content – almost another level of the Internet. And that’s not unachievable either, when you consider the services that could plug into Twine. Let’s say that Twine develops plug-ins/partnerships with Facebook, MySpace and other walled-garden environments. You’d still interact socially on Facebook, play your Scrabble games and write on walls. But you would also have at your fingertips in Twine every note, status update, photo, and chat, automatically tagged and categorized and easily searchable. Say you’re planning a trip to Italy and are able to use Twine to find relevant content submitted by other users, alongside personal anecdotes from your Facebook friends. Read the travel article on top restaurants in Italy and see your best friend’s pictures from her Italian honeymoon, all in one place. I’m getting a little ahead of myself here, as walled-garden integration is obviously not available in Twine’s current version. But I’m trying to lay the groundwork for where I think Twine could go, an important point for many who still don’t ‘get’ the service.

The path to an “a-ha” moment in Twine looks different for each user. Mine came with my private Twine, into which I dump notes on startups I meet with. I need to recall companies, people and technologies quickly in daily conversations and there aren’t any services that know my content as Twine does. My key complaint here is that I want the search refinement to improve. It’s not wholly intuitive, can be a bit slow, and I’d like more filter choices. But even with those nits, I’m still able to zero in on the precise information I need. And as a bonus, I also get other applicable articles, comments and conversations from which to draw.

Twine continues to innovate on an impressive trajectory and even more feature upgrades are planned for the next several months. As you delve further into the service and watch its tagging capabilities, think about the other online services you use frequently and what that content would look like in Twine. It could mean a whole new era in information interaction online.