Archive for the ‘Digital Media’ Category

All posts in Digital Media category.

Posted: by carlacthompson on July 10th, 2009 | 3 Comments »

Categorized: Carla Thompson, Digital Media, Social Media, Startups

In the spirit of my last blog rant post, I’m attempting to view technologies with a slightly different eye these days. And that eye is decidedly mass-consumer. Would my next-door neighbor use this product? Will my suburban-mom friends have time and inclination to give it a whirl? If the answer to both is no, then your company needs to re-think its consumer strategy. As we attempt to move the tech industry out if its insular bubble and into the real world, these are questions we absolutely must start asking.

[Caveat: this reasoning shouldn't be applied to DEMOfall applicants, as the goal is to identify companies on the cutting edge of the industry.]

I looked at two music-focused sites this week, thesixtyone and LaLa. LaLa has been around for a while but I didn’t check it out until I noticed it on Facebook Connect. My music fanatic friend, stepwinder, pulled me into thesixtyone and it only took me 20 minutes to discover that thesixtyone wins hand down from a consumer perspective. The site got me involved immediately from sign-up. And I still haven’t figured out what to do with LaLa.

Upon signing up for LaLa, the service spent most of the morning pulling songs from my hard drive into its site. That’s about as far as I have progressed. It isn’t immediately obvious what I’m supposed to be doing on LaLa. From an analyst perspective, I would dig into the FAQs and About section to gauge the benefits of using LaLa. But from the viewpoint of a consumer, I don’t have time or inclination to do so and would move on to a site whose benefit is more readily apparent. If I can’t figure out in half an hour why I need this technology, I clearly don’t have a real need for it. Or at least you haven’t convinced me I do.

thesixtyone, on the other hand features ingenious “quests” that give the user immediate tasks to accomplish while also familiarizing them with the site’s key features. Through nifty little pop-up bubbles and an interface that never pulls one away from the music, thesixtyone integrated me into its universe in no time flat. This is not something a lot of sites or services can boast, either. Even such mainstream services as Facebook, Twitter, and FriendFeed require a certain level of ramp-up time. Hell, my husband still hasn’t figured out the point of Facebook and he’s a software engineer.

Though thesixtyone isn’t for every consumer in the land – you need a desire to seek out new music – it is an excellent example of how to involve your user base and ramp them up quickly. It’s one of the most ignored aspects in the technology business and yet the simplest: teach your users, in an engaging and immersive manner, how to use your technology. I know – it’s bizarre I even have to type that, isn’t it?

So, LaLa, forgive me if I missed something – in fact I’m sure I did. But you had the unfortunate luck of arriving on my computer at the same time as thesixtyone. Now I must get back to upping my reputation points

Posted: by carlacthompson on April 18th, 2008 | No Comments »

Categorized: Carla Thompson, DEMO Conference, Digital Media, Web 2.0

Video analytics is not a term that strikes excitement in the hearts of social media fanatics. It’s far too enmeshed in advertising lingo like “impressions” and “views” to appeal to the average Web 2.0 fan. But few among us can deny that ads fuel our beloved social tech economy. Further, I doubt many would object if our favorite sites and brands could find a more integrated, targeted and relevant method of ad delivery. In order to do this effectively, companies must turn to sophisticated measurement tools that deliver a deep level of insight about user habits and behavior.

The subject got a bit of attention this week when BrewPR’s Brooke Hammerling called for industry-wide standards in video analytics in a post for Silicon Alley Insider. She argued that terms such as “views” are too open to interpretation and manipulation. One commenter, Greg Stuart, former CEO of the IAB (Interactive Advertising Bureau), parried back that the “view” term has been clearly defined – “at least as it’s defined for advertising” – by the IAB. The Washington Post weighed in on the topic yesterday, reiterating the lack of industry-wide standards. It’s also worth noting that advertisers are fickle bunch; they go where the results are. If there is no ability to measure results effectively, and no way to connect views with specific actions, then advertisers have no meaningful way to directly evaluate their online video ad spend. Thus, the huge opportunity in this space: not just for effective tools, but to define the terms of the competition.

We featured Visible Measures at DEMO 08, a company that interprets user behavior at significant intervals of viewing. As we said then, views – however you define them – are the easy part; understanding exactly how viewers interact with a video is a tougher nut to crack. With an average of 20-40 different events occurring during viewing, including rewinding, fast forwarding and the like, a rich field of user behavior would lie fallow without services like Visible Measures.

To evaluate effectively, you have to follow your users across all viewing platforms and mediums, which brings us to Divinity Metrics, a company whose product chases your video around the Web, delivering analytics on all occurrences of a video across the Internet. Read the rest of this entry »

Posted: by carlacthompson on March 24th, 2008 | No Comments »

Categorized: Carla Thompson, Digital Media, Startups

I talked with SyncTV last week, a TV download service that launched in private beta in November 07 and demoed a proof-of-concept device at CES in January. While others in this space like Hulu and Joost focus on broadcast content online, SyncTV aims to clear that elusive path from the study to the den, offering downloadable content online and allowing viewers to take it offline to view as they wish. SyncTV started as a skunkworks project within Pioneer Electronics and both parties are interested in spinning it out on its own.

SyncTV is an open-standards-based subscription service that allows users unlimited downloads of home-theater-quality television shows to watch when and where they choose. It currently works on Windows, Macs and Linux PCs and will work on consumer devices by the end of 2008, including TVs and portable players. Users subscribe to channels, each about $2 per month, and can download as many current and classic shows as they like from said channels, with no viewing limits and no expiration date. As long as you remain a subscriber, you have access to all your downloaded content, which is ad-supported. Each account allows for viewing on five home devices (TVs, computers) and 10 portable devices (in-car players, portable players). The company’s open-standards approach will hopefully facilitate quick development of devices by third parties. It will launch to the public later this year with at least three major broadcast partners.

To be honest, my excitement about SyncTV was tempered somewhat when I heard about the ads. Read the rest of this entry »

Posted: by chrisshipley on January 14th, 2008 | No Comments »

Categorized: Chris Shipley, Digital Media, Hardware

Late last summer, I had the chance to review Data Robotics’s Drobo, the “storage robot” that brings the benefit of RAID storage to the average consumer. Since installing Drobo now almost 6 months ago, I’ve had a seamless experience with storage and backup on my media-centric PC. The only thing I’ve wished for is a simple way to share that massive storage array with the four other machines that sit on my home network.

Yes, I realize that’s not an everyday problem for most consumer computer users. But apparently there are enough customers like me that Data Robotics announce today DroboShare, a $199 add-on that lets Drobo share capacity and files over a local area network. The design goals for DroboShare are as stringent as they were for the original product: make it easy enough for an idiot (my words, not the company’s) to install and use. As a result, the product is self-configuring across Windows, Linux, and Apple computers, and is arguable the first NAS product to supports all major file systems (NTFS, HFS+, EXT3, FAT32).

No question I’ll be adding DroboShare to my network.

While Guidewire Group doesn’t do a lot of product reviews, I find myself drawn back to this product and company as much for their product design ethic as much as the product itself. The design goal for Drobo and for this new product is to take something incredibly complex and make it incredibly accessible and useful for the average consumer. The company succeeds tremendously well and sets a high bar for others who really ought to follow in Data Robotics’ footsteps.

Posted: by carlacthompson on January 10th, 2008 | No Comments »

Categorized: Carla Thompson, Digital Media, Observations, Outside the Valley

Gizmodo’s Adam Frucci made me laugh out loud just now when I read his piece on CES, Ten Reasons We’re Doomed. My first piece of advice for him is to investigate a Xanax prescription. Even a good scotch will do. Anything to calm the lather he’s working up over a bloated tradeshow. But my main reaction is reserved for #3 in the list, Digital Picture Frames.

Digital picture frames are the worst gadget out there, tacky garbage that I can’t imagine anyone would ever buy. But they do! These companies are all putting them out because you people are buying them by the truckload! They’re essentially little flat-panel TVs with no tuners and a crappy frame wrapped around them.

This is a prime example of my recent rant on the vast canyon that lies between Silicon Valley and the rest of the United States. Clearly, Adam has never met a grandmother. Read the rest of this entry »

Posted: by chrisshipley on January 9th, 2008 | No Comments »

Categorized: Chris Shipley, Digital Media, Entrepreneurship, Startups, Web 2.0

This must be the week for encounters with super-bright, young women entrepreneurs. Earlier in the week, Carla wrote about Alicia Navarro’s startup Skimbit. Yesterday, I had a chance to meet for a second time Shanna Tellerman, co-founder and CEO of Sim Ops Studios.

In an industry with far too few women founders, I’m always glad to see a woman leading or even participating on the executive management team of a startup. But gender isn’t enough to elicit coverage (believe, I’ve seen some pretty bad ideas from women founders, just as I have from men). So while Sim Ops Studios may be differentiated by its female founder, it stand out because of its outstanding technology and its vision for the future.

Of the former, I can say that Sim Ops Studios bought the exclusive license to a set of 3D technologies from Carnegie-Mellon University, technology with which Tellerman was deeply involved during undergraduate and graduate studies at the school’s Entertainment Technology Center. That technology is the foundation of the Code3D virtual training technology platform, currently in use by emergency responders and other public agencies to create training simulations. The goal of the platform, Tellerman says, is to let “everyday people create a 3D space.” Read the rest of this entry »